Resumé
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Experience
Interaction Architect, Seven Simple Machines; Seattle, WA — 2009-Current
- Responsible for growing design practice across company.
- Provided UCD evangelism and education for product, sales and engineering teams
- Performed all IxD and IA duties for one major redesign, and two minor releases
Interaction Designer II, Daptiv, Inc.; Seattle, WA — 2007-2009
- Established the role, value, and processes for UX across Engineering department
- UX Lead for 2008-2009 major product release
- Evangelized UX value and role across the company
Information Architect, Myfamily.com; Seattle, WA — 2006-2007
- Provided current state analysis, competitive research, site map, and interaction catalogue
- Led collaborative design sessions
- Provided high and low fidelity wireframes and visual mockups
- Served as primary user advocate during product design for (agile) scrum teams
- Created Essential Use Cases, usage scenarios and industry-standard user flows
Information Architect, Classmates.com; Seattle, WA — 2005-2006
- Developed wireframes, user flows, use cases and detailed functional specs
- Engaged creatives and business owners in brainstorming and product design exercises
- Advocate for a positive user experience and for strong user-centric architectural thinking
- Thought leadership for products and the creative process for our team
User Experience Designer, Dwango.com; Seattle, WA — Feb. 2005-Oct. 2005
- Produced user flows, information architecture maps, interface designs and visual treatments for websites and mobile applications
- Worked with cross-functional teams in the development of user interfaces for web and mobile.
Process and Accompanying Skills
Research/Synthesis
Defining the problem space can involve stakeholder interviews, competitive analysis, current state analysis, site-mapping, content or functional inventories, affinity diagramming, user interviewers and data trend analysis. Producing insights from the research data is a little bit art, and a little bit of seasoned empathetic imagination. Role-playing and personas really bring the research findings to life. I’ve also used usability studies, a/b testing, an paper prototyping to learn more about what makes designs succeed or fail.
Design/Production
Creativity and communication are key to design. Collaborative wireframing, brainstorming, mental models, Essential Use Cases, scenarios, storyboarding, comps, and user flows, are methods I’ve used to communicate design thinking.
Practice Building
A combination of evangelism, mentorship, collaboration, and documentation are needed to grow a design practice in and keep the commitment to design a priority. I’ve used collaborative design sessions, design standards documentation, and presentations to help people understand their role and relationship to UX design.
Software Development
Sometimes a development team needs strong detailed guidance. Sometimes the agile process calls for conversation over documentation. I’ve produced comprehensive specifications, wireframes with callouts, and emailed photos of whiteboard sessions when appropriate to the development pace. I also try to stay abreast of emerging technologies and their relationship to the human experience
Affiliations
- ACM PSSIGCHI – Puget Sound SIG Computer-Human Interaction
- ASIS&T – The American Society for Information Science & Technology
- IAI – Information Architecture Institute
Education
Lexington Community College, Lexington, KY —AAS, 2002
References
Anthony Colfelt
Creative Director
Different
Sydney Australia
Virginia Bing
Sr. Program Manager
Microsoft.com
Redmond, WA
Eric Bergman
Director of Products
Daptiv, Inc.
Seattle, WA
Robin Sherwood
Group Product Manager
Daptiv, Inc.
Seattle, WA
Chris Schwan
Creative Director
Popcap Games